![]() ![]() Perfect for creating low poly meshes for baking and optimization, this tool is available as a traditional tool in the modeling tool box, or as a procedural tool in the Mesh operation window. UnSubdivide is a brand new modeling tool in Modo 15.0 that allows you to reconstruct subdivisions in reverse and output a low density mesh. This UX change cuts down on the amount of mouse clicks needed before a tool is ready to use and in turns allows your workflow to become more streamlined and efficient. ![]() Modo 15.0 now allows you to enable cage mode by setting the subdivision level of a mesh to zero. ![]() By ensuring that source segments are set to the same segment amount used, you are now able to change the offset, segment amount and curvature of a beveled edge with ease, making editing complex models a smoother and speedier process. The Chamfer Edit tool has been updated to allow the editing of rounded bevels. When used in conjunction with MeshFusion's zero subdivision functionality, this allows for traditional cage-mesh boolean operations without subdivision surfaces while also allowing you to take full advantage of MeshFusion's powerful tools such as Fusion Strips and Patches. MeshFusion also now supports truly accurate Edge Weighting. Edit Attribute allows you to isolate and edit single strips, patches and corners, making detailed edits and detailing a much simpler task. Edit Attribute ModeĮdit Attribute is another new mode in Modo 15.0 that helps to make usability a breeze. Multiple source meshes can be selected and edited at the same time, making it easier and quicker to use MeshFusion than before. Select source is a new mode in Modo 15.0, that allows you to select your source meshes in the viewport, instead of from the items list. MeshFusion's UI has also had a major overhaul, with windows and menus being simplified and compacted, making navigation easy and quicker than ever before. The inclusion of new selection modes such as Auto-Select, Source Select and Edit Attributes also now allows users to directly interact with their models, making it easier than ever to just click on a patch or source mesh to edit Surface Strips and Skirts. ![]() MeshFusion has received a major revamp in Modo 15.0, with the UI being simplified and an emphasis being placed on a viewport-centric workflow for editing models. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |